As with any sport, there are more or less fixed concepts for certain game situations or constellations. The most important concepts will be briefly explained here.
Option to determine the starting team, the starting player or play off other decicions. See Molkkout.
Especially when a player throws into the pulk, it can happen that skittles overlap. In this case, the term "overlying skittles" is used. Overlying skittles are not counted, because they are not 100% on the ground. It does not matter whether the overlying skittle (examples) is on another skittle or on the throwing dowel.
Specifies a match on frozen surface cleared from snow. In addition to the climate challenge, a play on the ice has the effect that the skittles are distributed very fast and far. After an hour or two it might feel like playing in the Finnish winter.
A missed shot is present when no skittle is completely fallen after the throw. It should be noted that overlying skittles do not count, the same rule accounts for skittles which set themselves up again (as a result of the throw).
Release means the intentional or accidental induced effect of playing skittles in a way that they can be hit individually. This might be a chance to get high points for the following player. At the beginning of a game, players therefore usually try not to split up the original gamesetting to make it more difficult for the opponents to pick individual - and especially high - points (9,10,11,12).
One player trespasses when he steps over the molkaari into the field of play immediately after the throw. In tournaments the throw will rated as a missed shot in that case. Especially if the player has to build up skittles himself, the temptation is high to move into the field of game. This rule is often applied very loosely outside of tournaments.
A security throw - or safety throw - is used when the affected player has already thrown two missed shots in a row and now has to hit if he wants to stay in the game. Two missed shots usually are associated with a significant point gap, so some players try very risky security throws - in order to keep up with the opponent.
The words dash or line are used synonymously with misthrow. The term comes from the fact that in case of a missed throw a line instead of a number is written down.
Blocking denotes a tactic to prevend ending the game. In this phase the game usually can be completed by a specific throw at a single number. Opponents can now try to play other skittles in front of the number needed, and so prevent the possibility of hitting a single skittle or at least make it more difficult. The same can also be done if it is foreseeable that the opponents can throw the points needed by hitting a pulk of skittles - e.g. three skittles standing together.
Where X is a number, for example "The 10 is hot." The fact states that a player can win by throwing the 10.